EVE Implementation


  • Silicon Graphics Onyx2 InfiniteReality2
    • 8 x MIPS R10000 250 MHz CPU
    • 2 GB Memory
    • 2 IR2 Graphics pipes
  • 4 x ElectroHome Marquee 8500 LC Ultra projectors
  • StereoGraphics CrystalEyes CE2 stereo glasses
  • NuVision 60GX stereo glasses
  • Audio
    • Pentium 4 Linux-PC, StudI/O (2x ADAT I/O)
    • 2 x 8-channel D/A converters
    • 15 x Genelec 1029 active monitoring loudspeakers
    • Genelec active subwoofer
  • Interaction
    • Ascension MotionStar tracker
    • Fakespace V-Wand
    • Logitech Surfman radio mouse
    • Unwinder 3.1 serial<->game port adapter (not currently in use)

Our SGI Onyx2 computer


The EVE visual system includes the projectors, the floor and the frame supporting the canvases.


The multichannel audio system in the EVE is implemented using a dedicated Linux-based PC and special software that is used for acoustic modeling, sound source panning, and equalization filtering. More details.


We had acquired an Ascension MotionStar tracker previously, and this was installed into the EVE as the main tracker. Several tests were run in order to determine the least noisy sampling frequencies.

EVE detailed description

Accurate description of implementation is included in licentiate thesis of Janne Jalkanen, titled "Building a spatially immersive display - EVE" (out of date in respect of the current system).

SGI and Onyx2 are registered trademarks of Silicon Graphics, Inc., V-Wand is a trademark of Fakespace Systems Inc., Linux is a registered trademark of Linus Torvalds, MIPS and R10000 are registered trademarks of MIPS Technologies, Inc., StereoGraphics and CrystalEyes are registered trademarks of StereoGraphics Corporation, Ascension and MotionStar are registered trademarks of Ascension Technology Corporation, Pentium is a registered trademark of Intel Corporation, Logitech is a registered trademark of Logitech Inc., and Genelec is a registered trademark of Genelec Oy in the United States and/or other countries worldwide.